The industry is stacked against indie developers. We're not. Hidden Level gives you access to veteran publishing expertise — exactly when you need it, billed by the hour. No percentages, no handcuffs, no surprises.
Revenue shares, creative control, ownership clauses — the standard deal costs you far more than money. You built the game. You shouldn't hand over a piece of it.
Marketing agencies that happen to work with games aren't the same as people who've shipped games. The difference shows — in strategy, in messaging, and in results.
Paying for services you don't need, for longer than you need them, locks you into a deal that serves the agency — not your game. We work differently.
Only 9% of indie games recoup their development costs. The rest fail to reach the players who would've loved them. That's a discovery problem — and it's fixable.
That number exists because great games go unseen — not because they weren't worth making. Hidden Level exists to close that gap with the expertise that used to be locked behind publisher deals.
Pick the services you need. Work with people who've done it before. Pay by the hour. Keep everything you've built.
Every service we offer is available on its own, or combined into a custom engagement built around your release.
We build the brand and the audience. From positioning and store page optimization to full go-to-market strategy — everything a publisher would do, without the strings attached.
Paid acquisition done by people who know how gamers think. We run ad spend across platforms efficiently, targeting the exact audience your game deserves.
Your players need a home. We build and run Discord servers, social channels, and community programs that keep fans engaged well past launch day.
Press coverage doesn't happen by accident. We have the contacts, the timing instincts, and the craft to get your game in front of the journalists and content creators who matter.
Launches fail when the timing, coordination, and platform relationships aren't locked in. We manage the full release pipeline so nothing slips through the cracks on the most important day.
Sometimes you need a veteran producer in your corner — someone who can spot risks, tighten timelines, and make sure the build heading to cert is actually ready.
Bugs at launch kill momentum. Our QA team tests your game with the rigour of platform certification, making sure the version players download is the version you're proud of.
Global markets require more than translation. We handle localization from text and VO to cultural adaptation — giving your game the best possible version of itself in every territory.
Ports, partnerships, platform deals, licensing — there's a wider commercial landscape around your game than most studios explore. We map it and make the right introductions.
Data you can act on. We track market trends, player behaviour, and competitive landscapes to give you the strategic clarity needed to make smart decisions at every stage.
Your game doesn't stop at launch — neither do we. Events, seasonal updates, retention campaigns: live ops is where long-term player relationships are built and revenue is sustained.
Getting on storefronts is the start, not the finish. We manage retail and digital distribution relationships to make sure your game is visible, priced competitively, and positioned to sell.
Hidden Level is a publishing support collective. We're not a publisher taking a slice of your revenue. We're not an agency padding hours on a retainer. We're a group of veterans who've shipped games at every scale — and now we work directly for developers.
Every engagement is custom. You pick the services. We quote the hours. You pay for results, not overhead. There are no revenue share clauses, no IP grabs, and no minimum term commitments. If we're not delivering, you're free to walk.
That accountability keeps us sharp. It's also why our clients come back — and why they refer other developers to us.
What you earn is yours. Every dollar of it.
You see exactly where every hour goes and why.
No contracts that sign away what you've created.
Seasoned professionals who've shipped across every platform and scale.
No retainer padding. No minimum spends. Pay for hours worked.
"Working with Hidden Level changed how we think about launching a game. They didn't oversell, didn't overpromise, and delivered at every single milestone. The press coverage alone was worth the engagement."
"Every other publisher we spoke to wanted a revenue cut and creative input. Hidden Level just... helped. No agenda, no interference, just expert execution on the things we didn't have bandwidth for."
"The hourly model sounds simple until you realise how much money it saves you compared to any retainer or rev-share deal. We got senior expertise on demand without paying for a full team we didn't need."
"Our community grew 4x in the six weeks before launch. The press rollout was flawless. And at the end of it I still owned 100% of my game. That's the Hidden Level difference — it sounds obvious, but it's rare."
We don't hire generalists. Every person on the Hidden Level roster has shipped games — often at studios or publishers you know. That experience is what you're buying access to.
Tell us what you're building. We'll tell you exactly what we can do and what it'll cost. No pitch deck needed — just a conversation.